Difference between revisions of "CLIO Examples"

From CLIO

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|Media
|Media
|This activity type displays a list of objects, such as collections artifacts, that opens a full-screen gallery of images of that object with captions. This activity is designed to draw connections between a museum’s “home” collections and the objects on display in outreach programming.
|This activity type displays a list of objects, such as collections artifacts, that opens a full-screen gallery of images of that object with captions. This activity is designed to draw connections between a museum’s “home” collections and the objects on display in outreach programming.
|
|{{CLIO|Program=Default|Activity=hardware|Mode=activity}}
|-
|-
|[[Image Gallery (activity type)|Image Gallery]]
|[[Image Gallery (activity type)|Image Gallery]]
|Media
|Media
|A collection of images can be combined into a gallery that users can look through, with brief descriptions for each image.
|A collection of images can be combined into a gallery that users can look through, with brief descriptions for each image.
|
|{{CLIO|Program=Default|Activity=kioskimages|Mode=activity}}
|-
|-
|[[Rich Text with Narration (activity type)|Rich Text with Narration]]
|[[Rich Text with Narration (activity type)|Rich Text with Narration]]
|Media
|Media
|This activity displays rich text with an optional voiceover.
|This activity displays rich text with an optional voiceover.
|
|{{CLIO|Program=Default|Activity=richtext|Mode=activity}}
|-
|-
|[[Slideshow (activity type)|Slideshow]]
|[[Slideshow (activity type)|Slideshow]]
|Media
|Media
|This activity allows users to navigate through a slideshow, with optional “basement” slides that exist below the primary slide.
|This activity allows users to navigate through a slideshow, with optional “basement” slides that exist below the primary slide.
|
|{{CLIO|Program=NaturesNetworks|Activity=salmonlifecycle|Mode=activity}}
|-
|-
|[[Video Playback (activity type)|Video Playback]]
|[[Video Playback (activity type)|Video Playback]]
|Media
|Media
|This activity plays an MP4 video. It can be configured to disable the audio or the control bar.
|This activity plays an MP4 video. It can be configured to disable the audio or the control bar.
|
|{{CLIO|Program=HabitableWorlds|Activity=exoplanet|Mode=activity}}
|-
|-
|[[Card Match (activity type)|Card Match]]
|[[Card Match (activity type)|Card Match]]
|Interaction
|Interaction
|This activity type is designed to draw connections between two sets of objects, images, or ideas by trying to match cards.
|This activity type is designed to draw connections between two sets of objects, images, or ideas by trying to match cards.
|
|{{CLIO|Program=NICOBirdDiversity|Activity=beaks|Mode=activity}}
|-
|-
|[[Flash Cards (activity type)|Flash Cards]]
|[[Flash Cards (activity type)|Flash Cards]]
|Interaction
|Interaction
|This activity displays topic cards that can be flipped to view a brief description, or opened to look at a longer rich text description.
|This activity displays topic cards that can be flipped to view a brief description, or opened to look at a longer rich text description.
|
|{{CLIO|Program=Examples|Activity=hanfordreach|Mode=activity}}
|-
|-
|[[Image Comparison (activity type)|Image Comparison]]
|[[Image Comparison (activity type)|Image Comparison]]
|Interaction
|Interaction
|This activity can be used to compare, contrast or overlay one image over another, allowing a user to interactively decide how much of each image they would like to see. You can also add ‘Look Closer’ buttons to highlight specific areas of the image.
|This activity can be used to compare, contrast or overlay one image over another, allowing a user to interactively decide how much of each image they would like to see. You can also add ‘Look Closer’ buttons to highlight specific areas of the image.
|
|{{CLIO|Program=NaturesNetworks|Activity=whoseatingwho|Mode=activity}}
|-
|-
|[[Media Dichotomous Key (activity type)|Media Dichotomous Key]]
|[[Media Dichotomous Key (activity type)|Media Dichotomous Key]]
|Interaction
|Interaction
|This activity type presents a gallery of images to the user and a series of questions. Using the images, they will answer to the best of their ability and, when there have been enough questions asked to reach a conclusion, they will be presented with their answer versus the correct answer based on their responses.
|This activity type presents a gallery of images to the user and a series of questions. Using the images, they will answer to the best of their ability and, when there have been enough questions asked to reach a conclusion, they will be presented with their answer versus the correct answer based on their responses.
|
|{{CLIO|Program=NICOToothSleuth|Activity=beaver|Mode=activity}}
|-
|-
|[[Pathfinder (activity type)|Pathfinder]]
|[[Pathfinder (activity type)|Pathfinder]]
|Interaction
|Interaction
|This activity type is a visual activity that uses a series of multiple choice questions to chart a path from an origin to a destination. Each question’s options can have additional information that is used to provide context to the choice and help shape their answer. As the user progresses, they can view the correct answer from the previous questions to help build connections.
|This activity type is a visual activity that uses a series of multiple choice questions to chart a path from an origin to a destination. Each question’s options can have additional information that is used to provide context to the choice and help shape their answer. As the user progresses, they can view the correct answer from the previous questions to help build connections.
|
|{{CLIO|Program=NICOToothSleuth|Activity=pathA1|Mode=activity}}
|-
|-
|[[Tile Match (activity type)|Tile Match]]
|[[Tile Match (activity type)|Tile Match]]
|Interaction
|Interaction
|This activity is designed to draw connections between two sets of objects, images, or ideas. Each set contains four cards that users can try to match, with configurable correct and incorrect responses.
|This activity is designed to draw connections between two sets of objects, images, or ideas. Each set contains four cards that users can try to match, with configurable correct and incorrect responses.
|
|{{CLIO|Program=NICOBirdDiversity|Activity=beaks|Mode=activity}}
|-
|-
|[[Timeline (activity type)|Timeline]]
|[[Timeline (activity type)|Timeline]]
|Interaction
|Interaction
|This activity creates an ordered timeline that users can navigate through, date by date.
|This activity creates an ordered timeline that users can navigate through, date by date.
|
|{{CLIO|Program=Examples|Activity=geological|Mode=activity}}
|-
|-
|[[True or False Quiz (activity type)|Binary Quiz]]
|[[True or False Quiz (activity type)|Binary Quiz]]
|Interaction
|Interaction
|This activity type can be customized to prompt users to select from a binary set of choices with correct and incorrect responses.
|This activity type can be customized to prompt users to select from a binary set of choices with correct and incorrect responses.
|
|{{CLIO|Program=Default|Activity=micromania|Mode=activity}}
|-
|-
|[[Visual Thinking (activity type)|Visual Thinking]]
|[[Visual Thinking (activity type)|Visual Thinking]]
|Interaction
|Interaction
|This inquiry-based learning activity can be used to highlight a collection of images and provide prompts for users to learn more about what they find most interesting.
|This inquiry-based learning activity can be used to highlight a collection of images and provide prompts for users to learn more about what they find most interesting.
|
|{{CLIO|Program=Default|Activity=types|Mode=activity}}
|-
|-
|[[Exhibit List (activity type)|List]]
|[[Exhibit List (activity type)|List]]
|Narrative
|Narrative
|This Exhibit will display the included Activities as scrollable list with optional custom titles and descriptions.
|This Exhibit will display the included Activities as scrollable list with optional custom titles and descriptions.
|
|{{CLIO|Program=NaturesNetworks|Activity=salmon|Mode=activity}}
|}
|}


== References ==
== References ==

Revision as of 11:52, 12 May 2022

Add a photo.png

Overview

CLIO and POP can used together to create a variety of different interaction experiences. You can use a POP kiosk to integrate digital activities into pop-up exhibits at local schools, libraries and community centers. A program facilitator can select the activities to display on-the-fly, or you could also create a kiosk to always display the same activities.

Take those same activities and display them online as part of a virtual exhibit, use them within an online lesson plan, or send links to remote learners while you facilitate a full online lesson plan through video conference. CLIO was created to be a framework that supports and adapts to your institutions specific needs.

Interactive Experiences

Label important.png

With the increasing prevalence and availability of open-source technologies, museums have been provided with a plethora of low-cost tools to enhance exhibitions and educational programming at their institutions[1]. While there are tools developed to tackle the digital interactive needs of museums, they often require extensive knowledge of coding and technology to fully utilize. We aim to rectify this with CLIO, an open-source web application for GLAM institutions.

CLIO can be used to create Activities, define their Audience, organize them into Programs, and then display them, both on-line and in-person, as a facilitated experience or a static exhibit. You can use your own electronics; follow the guides to recreate POP, a portable prototype touchscreen kiosk; or host it online through a publicly accessible web server.

Each CLIO Interactive can contain multiple Programs and all the required data is stored on the device, decreasing the strain on your institution's internet network when using offline kiosk systems. Entirely different sets of interactive activities can be loaded on-the-fly without internet access, even while away from your institution, making it easier to create pop-up exhibitions. Activities can be sorted into Audiences, allowing facilitators to tailor their live educational experience more closely to their current environment. [illustration needed]

Usage Description Example
Facilitated Kiosk Does your institution run mobile educational lessons, set up pop-up exhibits around your community, or even provide tours? With a facilitated CLIO kiosk, you can give facilitators and educators the power to choose which digital interactive activities they want to integrate into their programs. Each time you turn on the kiosk, it will enter directly into Facilitator Mode, ready for set up. Whenever you want to change the exhibit, all you need is access to the kiosk. Evergreen Gallery

BurkeMobile

Static Kiosk Does your institution have exhibits that could be supplemented by digital interactives, or galleries that could use an interactive infrastructure that evolves with your exhibits? Static exhibit kiosks will always show the same activities, even after you restart them. You can still change the activities anytime you want through Facilitator Mode, but these kiosks are more 'set it and forget it' than a facilitated kiosk. Longhouse
Virtual Kiosk Don't always have access to your kiosk? Host CLIO over the internet and set-up a temporary kiosk on any computer with a mouse and web browser. Integrate CLIO into your exhibit planning and development cycle by making the prototype interactive activities available online. You can provide remote access of CLIO activity prototypes to your entire team to request feedback or provide avenues to involve the community at large in the evaluation of your new digital interpretation. Daniel J Evans Library
Blog-Based Lesson Plan Does your institution provide online resources, such as lesson plans and instructional videos? Add CLIO to your online resources by embedding activities directly into your blog or online lesson plan. Interactively illustrate concepts, review new material and provide ways to explore your collections. Slater Museum
Video Conference Lesson Does your institution provide online synchronous resources, such as video conferences, symposiums or live facilitated lessons? You can integrate CLIO into video conference software like Google Meets, Microsoft Teams or Zoom. Presenters can interact with activities in real-time to demonstrate concepts or show off interactives for your remote audience. Want them to be able to interact with the activities, too? Send them as a web link so they can explore them with you. Slater Museum

Digital Activities

Label important.png

Activities are created through easily customizable activity templates, called Activity Types. You can use one of the seventeen Activity Types that are designed specifically for use in an informal education context, or you can create your own. They range in complexity and customization options. There are simple interactive activities with very little customization, as well as more complex activities that can be extensively customized to assist in the creation of a narrative.

Media Activity Types are designed to heavily rely on media and the contextualization surrounding it, and great for using collections media or re-using media that you've already created for in-person exhibits. Interaction-based Activity Types focus primarily on the interaction experience the user has with an activity and work well to reinforce concepts taught through physical exhibits or live facilitation. Narrative-based Activity Types combine multiple Activities into one and works well to contextualize Activities together.

Activity Type Type Description Example
3D Render Media This activity type allows the user to interact with a digital three-dimensional object.
Google material zoom in.png
Annotated Image Media This activity type can provide additional context to an image through the inclusion of ‘Look Closer’ buttons. Each ‘Look Closer’ button can display open to display rich text, an image gallery, or a video.
Google material zoom in.png
Collections Objects Media This activity type displays a list of objects, such as collections artifacts, that opens a full-screen gallery of images of that object with captions. This activity is designed to draw connections between a museum’s “home” collections and the objects on display in outreach programming.
Google material zoom in.png
Image Gallery Media A collection of images can be combined into a gallery that users can look through, with brief descriptions for each image.
Google material zoom in.png
Rich Text with Narration Media This activity displays rich text with an optional voiceover.
Google material zoom in.png
Slideshow Media This activity allows users to navigate through a slideshow, with optional “basement” slides that exist below the primary slide.
Google material zoom in.png
Video Playback Media This activity plays an MP4 video. It can be configured to disable the audio or the control bar.
Google material zoom in.png
Card Match Interaction This activity type is designed to draw connections between two sets of objects, images, or ideas by trying to match cards.
Google material zoom in.png
Flash Cards Interaction This activity displays topic cards that can be flipped to view a brief description, or opened to look at a longer rich text description.
Google material zoom in.png
Image Comparison Interaction This activity can be used to compare, contrast or overlay one image over another, allowing a user to interactively decide how much of each image they would like to see. You can also add ‘Look Closer’ buttons to highlight specific areas of the image.
Google material zoom in.png
Media Dichotomous Key Interaction This activity type presents a gallery of images to the user and a series of questions. Using the images, they will answer to the best of their ability and, when there have been enough questions asked to reach a conclusion, they will be presented with their answer versus the correct answer based on their responses.
Google material zoom in.png
Pathfinder Interaction This activity type is a visual activity that uses a series of multiple choice questions to chart a path from an origin to a destination. Each question’s options can have additional information that is used to provide context to the choice and help shape their answer. As the user progresses, they can view the correct answer from the previous questions to help build connections.
Google material zoom in.png
Tile Match Interaction This activity is designed to draw connections between two sets of objects, images, or ideas. Each set contains four cards that users can try to match, with configurable correct and incorrect responses.
Google material zoom in.png
Timeline Interaction This activity creates an ordered timeline that users can navigate through, date by date.
Google material zoom in.png
Binary Quiz Interaction This activity type can be customized to prompt users to select from a binary set of choices with correct and incorrect responses.
Google material zoom in.png
Visual Thinking Interaction This inquiry-based learning activity can be used to highlight a collection of images and provide prompts for users to learn more about what they find most interesting.
Google material zoom in.png
List Narrative This Exhibit will display the included Activities as scrollable list with optional custom titles and descriptions.
Google material zoom in.png

References